By Dri on February 19th, 2010, posted in Reckless Squad
Hi everybody !
Last week I promised more informations about gameplay, we worked hard on a good explanation.
Reckless Squad in a few words
Reckless Squad is a real-time strategy game in which the player must protect a convoy at all cost during his journey across a heroic-fantasy world.
The crossed places and enemies met are chosen by the Virtual Game Master to adapt the game to the player and his way of playing.
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By Dri on February 12th, 2010, posted in Reckless Squad
This week had seen a lot of bug-fixes and optimizations : the game is now a lot more stable and fast.
For example the game engine had received a lot of attentions of my part.
The slow downs due to a large amount of units were reduced to a minimum. I still have some works to do in order to make them disappear totally.
Dax and Paul have worked a lot on the game interface and on balancing the game.
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By Dax on February 6th, 2010, posted in Reckless Squad
Hi !
After a week fairly productive, we are still far from achieving our ultimate goal but we are on track.
All the classes and most of the weapons have been implemented.
The most important update is the arrival of our new game engine, more powerful than the previous one.
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